AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on Android in the US: Q3 2021
Analyzing the performance of the top 5 entertainment mascot games on Android in the US during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 entertainment mascot games on Android in the United States showcased varying trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Disney Emoji Blitz Game saw fluctuations in weekly revenue, starting at approximately $292K in late June and ending at about $204K in late September. Weekly downloads peaked in mid-July at around 13.4K but declined to approximately 7.5K by the end of September. The game maintained a strong user base with weekly active users reaching over 100K in mid-July, though this number gradually decreased to around 83.6K by the end of the quarter.
Angry Birds Dream Blast experienced relatively stable weekly revenue, ranging between $190K and $219K throughout the quarter. Weekly downloads showed a decline from about 10.2K in late June to 4.2K by the end of September. The game’s weekly active users also saw a gradual decrease from 162.3K in late June to approximately 142.5K at the end of September.
Funko Pop! Blitz had modest revenue figures, starting at $44K in late June and dropping to around $26.5K by the end of September. Weekly downloads fluctuated, peaking at 5.2K in late June but falling to about 2.1K by the end of September. The weekly active users showed a slight decline, starting at 34.4K and ending the quarter at around 28.1K.
Angry Birds Match 3 generated consistent weekly revenue around the $27K-$31K mark. However, downloads saw a significant drop, starting at 1.9K in late June and experiencing multiple weeks with no downloads recorded. Weekly active users also decreased, starting at 1.4K and ending at about 365 by the end of September.
Angry Birds POP Bubble Shooter maintained a steady revenue stream, with weekly figures ranging from $14.9K to $22.5K. Weekly downloads showed a downward trend, starting at 2.1K in late June and dropping to zero by the end of September. The game’s weekly active users began at 5.3K and decreased to approximately 4.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.